A kernel smoother is a statistical technique for estimating a real valued function by using its noisy observations, when no parametric model for this function is known. The estimated function is smooth, and the level of smoothness is set by a single parameter.
This technique is most appropriate for low dimensional (p < 3) data visualization purposes. Actually, the kernel smoother represents the set of irregular data points as a smooth line or surface.
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Let be a kernel defined by
where:
Popular kernels used for smoothing include
Let be a continuous function of X. For each , the Nadaraya-Watson kernel-weighted average (smooth Y(X) estimation) is defined by
where:
In the following sections, we describe some particular cases of kernel smoothers.
The idea of the nearest neighbor smoother is the following. For each point X0, take m nearest neighbors and estimate the value of Y(X0) by averaging the values of these neighbors.
Formally, , where is the mth closest to X0 neighbor, and
Example:
In this example, X is one-dimensional. For each X0, the is an average value of 16 closest to X0 points (denoted by red). The result is not smooth enough.
The idea of the kernel average smoother is the following. For each data point X0, choose a constant distance size λ (kernel radius, or window width for p = 1 dimension), and compute a weighted average for all data points that are closer than to X0 (the closer to X0 points get higher weights).
Formally, and D(t) is one of the popular kernels.
Example:
For each X0 the window width is constant, and the weight of each point in the window is schematically denoted by the yellow figure in the graph. It can be seen that the estimation is smooth, but the boundary points are biased. The reason for that is the non-equal number of points (from the right and from the left to the X0) in the window, when the X0 is close enough to the boundary.
In the two previous sections we assumed that the underlying Y(X) function is locally constant, therefore we were able to use the weighted average for the estimation. The idea of local linear regression is to fit locally a straight line (or a hyperplane for higher dimensions), and not the constant (horizontal line). After fitting the line, the estimation is provided by the value of this line at X0 point. By repeating this procedure for each X0, one can get the estimation function . Like in previous section, the window width is constant Formally, the local linear regression is computed by solving a weighted least square problem.
For one dimension (p = 1):
The closed form solution is given by:
where:
Example:
The resulting function is smooth, and the problem with the biased boundary points is solved.
Instead of fitting locally linear functions, one can fit polynomial functions.
For p=1, one should minimize:
with
In general case (p>1), one should minimize: